Symbols On Your Map

Symbols on your map can be broken down into three categories: Features of the dungeon such as walls, floor, doors, and traps; Objects which can be picked up such as treasure,, magical devices, etc; and creatures which may or may not move about the dungeon, but are mostly harmful to your character's well being.

Some symbols are used to represent more than one type of entity, and some symbols are used to represent entities in more than one category. The "@" symbol (by default) is used to represent the character.

It will not be necessary to remember all of the symbols and their meanings. The "slash" command ("/") will identify any character appearing on your map.

Note that you can use a "user pref file" to change any of these symbols to something you are more comfortable with.

Features that do not block line of sight Edit

 .   A floor space                   1   Entrance to General Store
 .   A trap (hidden)                 2   Entrance to Armoury
 ^   A trap (known)                  3   Entrance to Weapon Smith
 ;   A glyph of warding              4   Entrance to Temple
 '   An open door                    5   Entrance to Alchemy Shop
 '   A broken door                   6   Entrance to Magic Shop
 <   A staircase up                  7   Entrance to the Black Market
 >   A staircase down                8   Entrance to your Home

Features that block line of sight Edit

 #   A secret door                   #   A wall
 +   A closed door                   %   A mineral vein
 +   A locked door                   *   A mineral vein with treasure
 +   A jammed door                   :   A pile of rubble

Objects Edit

 !   A potion (or flask)             /   A pole-arm
 ?   A scroll (or book)              |   An edged weapon
 ,   A mushroom (or food)            \   A hafted weapon
 -   A wand or rod                   }   A sling, bow, or x-bow
 _   A staff                         {   A shot, arrow, or bolt
 =   A ring                          (   Soft armour
 "   An amulet                       [   Hard armour
 $   Gold or gems                    ]   Misc. armour
 ~   Lites, Tools, Chests, etc       )   A shield
 ~   Junk, Sticks, Skeletons, etc    &   (unused)

Monsters Edit

           $   Creeping Coins      ,   Mushroom Patch
           a   Giant Ant           A   Angelic being
           b   Giant Bat           B   Bird
           c   Giant Centipede     C   Canine (Dog)
           d   Dragon              D   Ancient Dragon
           e   Floating Eye        E   Elemental
           f   Feline (Cat)        F   Dragon Fly
           g   Golem               G   Ghost
           h   Humanoids           H   Hybrid
           i   Icky-Thing          I   Insect
           j   Jelly               J   Snake
           k   Kobold              K   Killer Beetle
           l   Giant Louse         L   Lich
           m   Mold                M   Multi-Headed Hydra
           n   Naga                N   (unused)
           o   Orc                 O   Ogre
           p   Human "person"      P   Giant "person"
           q   Quadruped           Q   Quylthulg (Pulsing Flesh Mound)
           r   Rodent              R   Reptile/Amphibian
           s   Skeleton            S   Spider/Scorpion/Tick
           t   Townsperson         T   Troll
           u   Minor Demon         U   Major Demon
           v   Vortex              V   Vampire
           w   Worm or Worm Mass   W   Wight/Wraith
           x   (unused)            X   Xorn/Xaren
           y   Yeek                Y   Yeti
           z   Zombie/Mummy        Z   Zephyr Hound
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